BVHconverter is a program for redefining movement data *.bvh from one skeleton to another. It will help when you need to quickly transfer a lot of movement data *.bvh to another skeleton.
The program works according to templates, there are ready-made templates for redefinition from mixamo fuse to DAZ 3D female 8, you can create your own based on blanks. The blanks of the channel redefinition templates and the template of the coefficients are created automatically.
There is a template to compensate for the "error" of blender that occurs when importing and then exporting a *.bvh file.
You can transfer motion data from one skeleton to another, swap channels, change the sign, apply coefficients and additives, and cut out a range of frames.
The HELP! button - calling the help file. Buttons {Pos.IN 000} , {Rot.IN 000} , {Pos.OUT 000} , {Rot.OUT 000} allow you to change the order of access to channels separately for source data and result, separately for position and rotation channels. By default, 000 - the channel order will be taken exactly in the sequence in which it is written in the description of the skeleton, it may be different for different nodes. The six buttons with the designation {+} change when you click on {-} and in this position change the sign in the numbers of this channel to the opposite. The INFO button helps with the setup - it provides detailed information about what actions the program performed.
The program interface and template logic are simple and intuitive, you do not need to delve into and figure it out for a long time, you can quickly get the result. The interface is completely duplicated in English.
The program is under development, if anyone is interested, write to us! We will implement new features together!
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