Shark's Eleven is the logical game invented by the author.
The objective of the game is to get the highest possible score by forming lines ( horizontal or vertical ) of at least three shapes with numbers on the playing field 11 x 11 ( two opposite cells are neighbours ).
There are five types of figures in the game ( four of them numbered from 1 to 11 ) :
The number of obstacles ( marked a letter ) varies in cycles from 11 to 44 and back ( it increases or decreases by three ).
You can determine from the number how many cells a figure is allowed to move horizontally and vertically ( obstacles can not be relocated ).
A line disappears ( and the player's score increases ), if there is an assembled one of the shapes with :
You should read the game help for more details.
Good luck in Shark's Eleven !
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