Rain Benchmark is a benchmark for testing personal computer performance. The test consists of 5 basic tests. It has a small file size of 20 MB. Multithreaded CPU Benchmark.
The principle of this test is to run multiple single-threaded processes performing complex mathematical calculations, loading a single thread of the CPU to 100%.
It consists of 10 tests: 1T (1 process), 2T, 4T, 6T, 8T, 12T, 16T, 24T, 32T, 64T (64 processes). Average FPS: 30 / Max Polygons. This is a test for GPU performance. The test is built on the Unity engine. At certain intervals a new object consisting of 100000 polygons is added to the scene.
If the average FPS drops below 30, the test is terminated. Min FPS: 30 / Max Physics objects. This is a test for CPU+GPU performance. The test is built on the Unity engine. At certain intervals a new primitive object is added to the scene, consisting of 12 polygons, but with physics and a spherical collider. The objects are in constant motion. If the minimum FPS drops below 30, the test is terminated. Procedural World. This is a test for CPU+GPU performance. The test is built on the Unity engine and the NVGEN procedural generation engine.
Depending on the Seed, a different landscape is generated. Many different shaders are used in the test, including a DX11 procedural grass and color geometry shader. The test has a large number of trees and different particles (clouds, fog, leaves, etc.). As well as various post effects, lighting and shadows in real time. All this creates a significant load on the GPU. The test puts a lot of load on the CPU, as there is cloth physics, wind, animations and adaptive artificial intelligence. Landscape generation is done in real time. 15 Million Grass Blades. This is a test for GPU performance. The test is built on Unity engine and NVGEN procedural generation engine. The main load on the GPU is procedurally generated grass (which is a complex DX11 geometry shader).
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