Game Maker is one of the most famous game builders. The system is designed mainly for creating two-dimensional (2D) games of any genre. It is also suitable for creating various presentations, etc.
The interface of Game maker combines the editors of sprites, objects, rooms, scripts, as well as timelines (sequences of actions with a binding time) and paths (routes) of movement.
The game in Game maker is constructed as a set of game objects. Sprites are responsible for their appearance, and their behavior is set by describing the reactions to events. For this purpose, you can use the graphical representation of programs in the form of a sequence of action icons.
Programming with actions is done in drag-n-drop mode. For example, in order to start a conditional statement, you need to drag the octagon with the icon denoting the type of check, and then perhaps enter any values in the form that appears. For more advanced users there is a scripting language GML similar to JavaScript, it is possible to create your own action libraries.
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